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Extra resources for 3ds Max 9 Essentials (Autodesk Training Courseware)
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Start or reset 3ds Max. 2. Create two cylinders of similar dimensions next to each other. The check boxes shown above represent values that cannot be animated. Face Count Whenever you create geometry in 3ds Max, you should always be aware of, and careful of, the number of faces that an individual object or the overall scene employs. This is important for several reasons: • High face counts take more memory. The larger the scene, the more evident this becomes, especially when you open a scene, or render it.
Selection Tool The most fundamental method of selecting objects is by using the Select tool on the main toolbar. • When the Select tool is active and you click an object, you select that object. Any prior selection is cancelled. • If you click in an empty area and then drag across a viewport, by default you’ll select whichever objects are crossed by the selection region you create. • If you hold the CTRL key down while you click objects individually, the objects will be added or removed from the selection set.
Click Zoom Extents All Selected. Use Zoom All to zoom out about 60–70% on all viewports. 6. Zoom out of the Top viewport until you find the signpost. 10. Use the Move tool to position the Sign Lamp object as shown below. 36 ■ Chapter 1: Getting Started Exercise 5: Adding Basic Materials to the Signpost 8. On the Blinn Basic Parameters rollout of the Material Editor, change Specular Level to 60 and Glossiness to 5. This makes the material shinier. In this exercise, you’ll be creating materials and applying them to the objects you created in this scene.